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FOR CBSE CLASS 10 EXAM PREPARATION
CBSE Class 10 2026
Question Paper ·
Design Thinking
Innovation
EXAM YEAR TYPE SUBJECT
CBSE Class 10 2026 Question Paper Design Thinking Innovation
Notes · Sample Papers · Previous Year Papers · Mock Tests
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Series : MNL2K SET~4
-
Q.P. Code 109
. - -
-
Roll No.
Candidates must write the Q.P. Code m
m on the title page of the answer-book.
.co
.co s e m
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aDESIGN THINKING & INNOVATION
: 2 : 50
Time allowed : 2 hours Maximum Marks : 50
: NOTE :
(I) - (I) Please check that this question
31 ompaper contains 31 printed pages.
.c
- -m (II) Q.P. Code given on the right hand
(II)
e
- -as side of the question paper should
l
ag be written on the title page of the
answer-book by the candidate.
(III) - 22 (III) Please check that this question
paper contains 22 questions.
(IV) , (IV) Please write down the serial
- number of the question in the
answer-book at the given
place before attempting it.
o allotted m
m c
- 15 (V) 15 minute time has .been
(V)
. co - toquestion e m paper. The
read this question
s
e m 10.15 10.15 10.30 at 10.15 a.m.laFrom be10.15
paper will distributed
l as - ag the candidatesa.m.willto
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10.30 a.m.,
- read the question paper only and
will not write any answer on the
answer-book during this period.
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:
(1)
(2) - 22 : - -
(3) - -
(4) (5 + 17 =) 22 () 2
(5 + 10 =) 15
(5)
(6) - : (24 )
(i) 05
(ii)
(iii)
(iv) /
(7) - : (26 )
(i) 17
(ii) 10
(iii)
(iv) /
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General Instructions :
(1) Please read the instructions carefully.
(2) This Question Paper consists of 22 questions in two sections : Section – A
& Section – B.
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(3) Section – A has Objective type questions whereas Section – B contains
m .co
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Subjective type questions.
s e m
s eofmthe given (5 + 17 =) 22 questions, a candidate has to answerg l a
(4)
l a
Out
a
ag (5 + 10 =) 15 questions in the allotted (maximum) time of 2 hours.
(5) All questions of a particular section must be attempted in the correct
order.
(6) Section – A : Objective Type Questions (24 Marks)
(i) This section has 05 questions.
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(ii) There is no negative marking.
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(iii) Do as per the instructions given.
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(iv) Marks allotted are mentioned against each question/part.
(7) Section – B : Subjective Type Questions (26 Marks)
(i) This section has 17 questions.
(ii) A candidate has to do 10 questions.
(iii) Do as per the instructions given.
m
m (iv) Marks allotted are mentioned against each question/part. .co
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–
( )
1. 6 4 41=4
(i)
? 1
(A)
(B)
(C)
(D)
(ii) ‘R’ ? 1
(A) (Rational)
(B) (Realistic)
(C) (Revised)
(D) (Regional)
(iii)
, ________ 1
(A)
(B)
(C)
(D)
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SECTION – A
(Objective Type Questions)
1. Answer any 4 out of the given 6 questions on Employability Skills. 41=4
(i) Which type of feedback provides precise details about what has been
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done well or needs improvement ? 1
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(A) Specific feedback l as
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(C) Timely feedback
(D) General feedback
(ii) In SMART Goals ‘R’ stands for : 1
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(A) Rational
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(C) Revised a
(D) Regional
(iii) An acquired or natural capacity that enables you to perform a
particular task with considerable proficiency is termed as ________. 1
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(D) Hobby
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(iv) ? 1
(A)
(B) -
(C)
(D) -
(v) ? 1
(A)
(B)
(C)
(D)
(vi) (SDG) 2030
? 1
(A) (B)
(C) (D)
2. 6 5 51=5
(i) ? 1
(A) -
(B)
(C)
(D)
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(iv) Which of the following is a part of yearly maintenance schedule for
the computer ? 1
(A) Clean your monitor.
(B) Clean up your e-mail box.
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(C) Cleanup download folder.
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(D) Check. for expiry of antivirus software and renew. s e
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l is the primary function of an entrepreneur in society ?
(v) gWhat ag 1
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(A) Avoid taking risks
(B) Discouraging others from starting business
(C) Creating myths about business
(D) Fostering innovation and economic growth
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(vi) Which of the following is NOT a. Sustainable Developmental Goal
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targeted to be achieved by 2030 ? 1
(A) Zero Hunger ag (B) Good Health and Well being
(C) Gender Equality (D) Space Research
2. Answer any 5 out of given 6 questions. 51=5
(i) What is recommended for better gestural communication ? m 1
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m .co (A) Avoiding eye-contact to prevent intimidation.
s e m
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(D) Speaking louder to compensate for gestures.
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(ii) (hierarchical structures)
_________ 1
(A) (Cultural barrier)
(B) (Organisational barrier)
(C) (Physical barrier)
(D) (Visual barrier)
(iii) ________
(Low-fidelity prototypes) 1
(A) (finalize)
(B) (materialize)
(C) (validate)
(D) (destroy)
(iv) ,
1
(A) (Analogical thinking)
(B) (Divergent thinking)
(C) (Lateral thinking)
(D) (Sequential thinking)
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(ii) A communication barrier caused by hierarchical structures and rigid
procedures in a company reflects : 1
(A) Cultural barrier
(B) Organisational barrier m
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(C) Physical barrier
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(iii) Low-fidelity prototypes are developed to _________ ideas quickly
before investing in high quality resources. 1
(A) finalize
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(B) materialize
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(C) validate
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(D) destroy
(iv) A method of solving problems using indirect, non-traditional
reasoning and breaking from convention is known as : 1
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(A) Analogical thinking
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(D) Sequential thinking
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(v) (visual communication)
? 1
(A)
(B)
(C)
(D)
(vi) ? 1
(A)
(B)
(C) -
(D)
3. 6 5 51=5
(i) (Spontaneous) : 1
(A)
(B)
(C)
(D)
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(v) Which of the following is NOT mentioned as an example of visual
communication ? 1
(A) Road signs and infographics
(B) Comic books and emoji
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(C) Radio broadcast
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(D) ag
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(vi) Which approach leads to sustainable food systems ? 1
(A) Overuse of packaging
(B) Local sourcing and seasonal eating
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(C) Frequent long-distance imports
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(D) Instant food productionaand consumption
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3. Answer any 5 out of given 6 questions. 51=5
(i) Spontaneous emotional creativity is typically found in : 1
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(A) Accountants and bankers
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(D) Mathematicians only
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(ii) -
? 1
(A) -
(B) 3 -
(C)
(D)
(iii) ? 1
(A) (Climax) (B) (Conflict)
(C) (Blueprint) (D) (Resolution)
(iv) 1
(A) (Deliberate emotional creativity)
(B) (Analogical thinking)
(C) (Divergent reflection)
(D) (Linear planning)
(v) ? 1
(A) , ,
(B) , ,
(C) , ,
(D) , ,
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(ii) In early-stage testing of a mobile app design, which prototyping
method provides the best quick feedback loop ? 1
(A) Paper mockup (B) 3D-printed case
(C) Poster presentation (D) Market survey
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(iii) Which of the following is not a part of a story’s structure ?
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(A)a Climax
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(iv) Creative use of existing knowledge to solve unfamiliar problems
refers to : 1
(A) Deliberate emotional creativity
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(B) Analogical thinking m .co
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(C) Divergent reflectiongl
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(D) Linear planning
(v) What are the three main ways to develop written communication
skills ? 1
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(A) Practice, Read, Observe
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(D) Research, Draft, Revise
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(vi) (Motion graphics) _________
1
(A)
(B)
(C) ,
(D)
4. 6 5 51=5
(i) (A)
1
(R)
(A) (A) (R) (R), (A)
(B) (A) (R) , (R), (A)
(C) (A) , (R)
(D) (A) , (R)
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(vi) Motion graphics differ from traditional animation by primarily
focusing on : 1
(A) Human movement realism
(B) Real-time gesture sketching
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(C) Text, shapes and design elements
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(D) Clay and puppet characters
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4. a any 5 out of given 6 questions.
Answer 51=5
(i) Assertion (A) : Creative doodling is a proven way to develop idea
fluency. 1
Reason (R) : Doodling allows for exploration without the fear of
failure.
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(A) Both (A) and (R) are correct, and (R) is the correct explanation
of (A).
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(D) (A) is not correct, but (R) is correct.
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(ii) -- (Pose-to-pose animation) ,
_______ (key frames) 1
(A) (sequentially)
(B) (randomly)
(C) (simultaneously)
(D) (in-between)
(iii) , _______
1
(A)
(B)
(C)
(D)
(iv) (A) 1
(R) -
(A) (A) (R) (R), (A)
(B) (A) (R) , (R), (A)
(C) (A) , (R)
(D) (A) , (R)
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(ii) In pose-to-pose animation, key frames are created ________ to define
major movements. 1
(A) sequentially
(B) randomly
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(C) simultaneously
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(D) in-between
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(iii)agSustainability in food practices includes choices like composting,
reducing food waste and _________. 1
(A) avoiding organic produce
(B) using plastic cutlery
(C) growing one’s own vegetables
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(D) buying frozen food
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(iv) Assertion (A) : Storiesaare 1
Reason (R) : Stories are fictional elements and unrelated to real-
world communication.
(A) Both (A) and (R) are correct, and (R) is the correct explanation
of (A).
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(B) Both (A) and (R) are correct, but (R) is not the. correct
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(D) (A) is not correct, but (R) is correct.
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(v) - (brainstorming) ? 1
(A) (Lateral thinking)
(B) (Convergent thinking)
(C) (Divergent thinking)
(D) (Analogical thinking)
(vi)
? 1
(A) (Paper prototype)
(B) (Scenario simulation)
(C) (Clay modeling)
(D) (Video sketching)
5. 6 5 51=5
(i) (Scenario prototype) ? 1
(A) 3D
(B) - (interaction)
(C)
(D) (fabric texture)
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(v) Which method is most associated with brainstorming ? 1
(A) Lateral thinking
(B) Convergent thinking
(C) Divergent thinking m
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(D) Analogical thinking
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(vi)agWhich of the following most effectively captures emotional reactions
of users during idea testing ? 1
(A) Paper prototype
(B) Scenario simulation
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(C) Clay modeling
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(D) Video sketching
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5. Answer any 5 out of given 6 questions. 51=5
(i) A scenario prototype is best suited for : 1
(A) Demonstrating 3D visual form m
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(D) Fabric texture exploration
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(ii) 1
(A) (spontaneous emotional creativity)
(B) (deliberate cognitive creativity)
(C) (lateral sketching)
(D) (empathetic mimicry)
(iii) ? 1
(A) (B)
(C) - (D)
(iv) ,
1
(A) (Claymation)
(B) - (Cut-out animation)
(C) (Puppet animation)
(D) -- (Pose-to-pose animation)
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(ii) Creativity that arises instinctively in response to deep personal
emotion is called _________. 1
(A) spontaneous emotional creativity
(B) deliberate cognitive creativity
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(C) lateral sketching
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(D) empathetic mimicry
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l of the following is NOT a type of stop motion animation ? ag 1
(iii) gWhich
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(A) Clay animation (B) Pixilation
(C) Cutout motion (D) Key frame animation
(iv) A stop motion video using the objects depicted in the given picture is
best described as : 1
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(D) Pose-to-pose animation
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(v) (Sustainability) ? 1
(A)
(B)
(C)
(D)
(vi) ? 1
(A)
(B) -
(C) -
(D)
–
( )
5 3 20 30
32=6
6. “ ”
2
7. 2
8. ? 2
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(v) Sustainability as a system focuses on : 1
(A) Maximizing commercial output
(B) Minimizing environmental involvement
(C) Interdependence between consumption and natural processes
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(D) Disregard for waste generation .co
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(vi) Which of the following is an example of sustainable technology ? 1
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(B) Solar-powered chargers
(C) Single-use plastic bags
(D) Gasoline cars
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SECTION –.B
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(SubjectivelType
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Answer any 3 out of the given 5 questions on Employability Skills.
Answer each question in 20-30 words. 32=6
6. “Clear and concise communication is of immense importance in work and
business environment”. Explain the given statement. 2
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s em 7. Name the four skills which must be master to succeed in life.
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8. What actions can be performed on your computer screen by using a mouse ? 2
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9. (a) (career) ?
(b) 1+1=2
10. “ ”
2
6 4 20-30 42=8
11. ‘’ (Storyboarding) 2
12. 2
13. - (low-fidelity) - (high-fidelity)
2
14. (sustainable technology) 4 2
15. (squash and stretch) ? 2
16. (spontaneous)
(deliberate) 2
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9. (a) What is a career ?
(b) Name the two ways how a person can earn a living. 1+1=2
10. “Reduced inequalities is one of our sustainable goals”. State the methods
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used to reduce inequalities. 2
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Answer any 4 out of the given 6 questions in 20-30 words each. 42=8
11. Define ‘Storyboarding’ in the context of design. 2
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12. State the role of active listening in effective communication. 2
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13. Distinguish between low-fidelity and high-fidelity prototyping. 2
14. Write 4 examples of sustainable technology. 2
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2
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16. Differentiate between spontaneous and deliberate creativity. 2
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6 3 50-80 3 4 = 12
17. , -
,
? 4
18. ,
(assertive),
(passive) (aggressive)
4
19.
- (navigation)
4
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Answer any 3 out of the given 6 questions in 50-80 words each. 3 4 = 12
17. During a product pitch, a group uses a storyboard of a mother trying to
manage her child’s medication routine. The story shows confusion, missed
doses and the eventual use of their product to solve the issue.
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Identify two reasons why this storyboard is effective in communicating
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the design. How does it differ from a technical prototype ? 4
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18. In a group project, Arjun takes charge of presentations and decisions,
leaving his teammates feeling unheard. Their work suffers due to poor
group morale. The teacher conducts a session on communication styles
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and introduces assertive, passive and aggressive models.
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Identify the communication barrier and propose two strategies to
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overcome it. a 4
19. A group working on a mental health app creates hand-drawn screens
showing the user flow. They test it with students by role-playing different
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c. o missing emotional cues. .co
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Identify the prototyping type and explain its importance in early design
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phases. 4
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20.
, – ?
,
? ? 4
21. - -
,
- ,
- ?
– 4
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20. A student is tasked with redesigning a school bag. Instead of focusing only
on size and colour, they explore analogies – what if the bag was like a
tree ? The bag could grow compartments, distribute weight and adapt like
branches.
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What creative method is being used ? How does it benefit the design ? 4
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a aims to reduce use of single-use plastic in
21. A small startup named EcoBox
packaging. They develop modular packaging units made from rice husk
and corn starch. These boxes are not only compostable but also designed
for multiple uses, like storing spices at home. Their brand encourages
consumers to reuse the box before discarding it. The company maps out
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c. o ensuring minimal ecological footprint. .co
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How does EcoBox demonstrate principles of sustainability in design ?
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Identify and explain two key features that reflect system-based thinking. 4
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22. -
, -
, ,
?
4
____________
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22. An NGO commissions a group of students to develop an animated short
film on water conservation. The students decide to use motion graphics to
create a two-minute story showing how daily water habits affect the
planet. The film uses animated infographics, dynamic text and characters
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showing water wastage versus conservation. The video is shared on social
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media and plays on school smart boards during assemblies.
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a style is being used here ? Explain how this techniqueag
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supports 4
____________
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