aglasem.com
Home Schools Admission Career Mock Test PDF Docs Playground
ClassChoose class
StateSelect state

CBSE Class 10 Question Paper 2026 Design Thinking Innovation

Download the CBSE Class 10 Question Paper 2026 Design Thinking Innovation PDF for free at AglaSem. Solving this previous year question paper helps you understand the real CBSE Class 10 exam pattern, question types, difficulty level and marking scheme, and reveals important repeated topics — practise it to build speed, accuracy and exam confidence.
CBSE Class 10 Question Paper 2026 Design Thinking Innovation - Page 1 of 33

Finished viewing? Save it for later —

Download CBSE Class 10 Question Paper 2026 Design Thinking Innovation (PDF · 33 pages)
Downloaded 40 times

About CBSE Class 10 Question Paper 2026 Design Thinking Innovation

CBSE Class 10 Question Paper 2026 Design Thinking Innovation is available here for free download. Published by CBSE for Class 10, this question paper can be viewed online or downloaded as a PDF (33 pages). Candidates preparing for Class 10 can use CBSE Class 10 Question Paper 2026 Design Thinking Innovation to understand the exam pattern, the type of questions asked, and the overall difficulty level.

Frequently Asked Questions

How can I download CBSE Class 10 Question Paper 2026 Design Thinking Innovation?

Open this page and click the Download button to save CBSE Class 10 Question Paper 2026 Design Thinking Innovation as a PDF. It is completely free on AglaSem Docs.

Is CBSE Class 10 Question Paper 2026 Design Thinking Innovation free to download?

Yes. CBSE Class 10 Question Paper 2026 Design Thinking Innovation can be viewed online and downloaded as a PDF free of cost on AglaSem Docs.

How many pages does CBSE Class 10 Question Paper 2026 Design Thinking Innovation have?

CBSE Class 10 Question Paper 2026 Design Thinking Innovation contains 33 pages, which you can read online or download together as a single PDF.

Where can I find more Class 10 study material?

You can find more Class 10 question papers, sample papers, syllabus, and answer keys on AglaSem Docs.

CBSE Class 10 Question Paper 2026 Design Thinking Innovation – Text

Read the full text of this question paper below — useful to quickly search, copy and reference the content online without downloading the PDF.

📄 View text version (33 pages)

Page 1

FOR CBSE CLASS 10 EXAM PREPARATION

CBSE Class 10 2026
Question Paper ·
Design Thinking
Innovation
EXAM YEAR TYPE SUBJECT

CBSE Class 10 2026 Question Paper Design Thinking Innovation

Notes · Sample Papers · Previous Year Papers · Mock Tests

Page 2

m
m .co

m .co s e m
se g l a
a
Series : MNL2K SET~4
- 
Q.P. Code 109
 .  -   - 
-    
Roll No.
Candidates must write the Q.P. Code m
m on the title page of the answer-book.
.co
.co s e m
s em l a
g la     ag
aDESIGN THINKING & INNOVATION
  : 2    : 50
Time allowed : 2 hours Maximum Marks : 50

 : NOTE :

(I)       -    (I) Please check that this question
31   ompaper contains 31 printed pages.
.c
-        -m (II) Q.P. Code given on the right hand
(II)
e
   -  -as  side of the question paper should
l
  ag be written on the title page of the
answer-book by the candidate.
(III)       -  22    (III) Please check that this question
paper contains 22 questions.

(IV)         , (IV) Please write down the serial
-        number of the question in the
answer-book at the given
  
place before attempting it.
o allotted m
m c
 -     15    (V) 15 minute time has .been
(V)
. co     -     toquestion e m paper. The
read this question
s
e m 10.15     10.15   10.30 at 10.15 a.m.laFrom be10.15
paper will distributed

l as     -     ag the candidatesa.m.willto
ag
10.30 a.m.,
    -     read the question paper only and
  will not write any answer on the
answer-book during this period.

109 {} 1146 1 P.T.O.

m .
.co s e m
s em l a
g la ag
a For more Question Papers, Sample Papers, Notes & Syllabus visit Page 1 of 32

Page 3

  :
(1)    
  
(2)  -  22          : -  - 
(3) -      -      
(4)   (5 + 17 =) 22        ()  2  
(5 + 10 =) 15      

(5)            
(6) - :   (24 )
(i)    05   
(ii)      
(iii)      
(iv)    /      
(7) - :   (26 )
(i)    17   
(ii)    10     
(iii)      
(iv)    /      

109 2 {}

For more Question Papers, Sample Papers, Notes & Syllabus visit Page 2 of 32

Page 4

m
m .co

m .co s e m
se g l a
a
General Instructions :

(1) Please read the instructions carefully.

(2) This Question Paper consists of 22 questions in two sections : Section – A
& Section – B.
m
(3) Section – A has Objective type questions whereas Section – B contains
m .co
.co
Subjective type questions.
s e m
s eofmthe given (5 + 17 =) 22 questions, a candidate has to answerg l a
(4)
l a
Out
a
ag (5 + 10 =) 15 questions in the allotted (maximum) time of 2 hours.
(5) All questions of a particular section must be attempted in the correct
order.

(6) Section – A : Objective Type Questions (24 Marks)

(i) This section has 05 questions.
m
(ii) There is no negative marking.
.co
s em
(iii) Do as per the instructions given.

g la
a
(iv) Marks allotted are mentioned against each question/part.

(7) Section – B : Subjective Type Questions (26 Marks)

(i) This section has 17 questions.

(ii) A candidate has to do 10 questions.

(iii) Do as per the instructions given.
m
m (iv) Marks allotted are mentioned against each question/part. .co
m .co s e m
s e g l a
g la a
a

109 3 {}

m .
.co s e m
s em l a
g la ag
a For more Question Papers, Sample Papers, Notes & Syllabus visit Page 3 of 32

Page 5

 – 
(   )

1.      6     4      41=4

(i)                  
    ? 1

(A)  

(B)  

(C)   

(D)  

(ii)    ‘R’     ? 1

(A)  (Rational)

(B)  (Realistic)

(C)  (Revised)

(D)  (Regional)

(iii)                 
  ,  ________     1

(A) 

(B) 

(C) 

(D) 

109 4 {}

For more Question Papers, Sample Papers, Notes & Syllabus visit Page 4 of 32

Page 6

m
m .co

m .co s e m
se g l a
a
SECTION – A

(Objective Type Questions)

1. Answer any 4 out of the given 6 questions on Employability Skills. 41=4

(i) Which type of feedback provides precise details about what has been
m
m .co
.co
done well or needs improvement ? 1
e m
em
(A) Specific feedback l as
s
la Negative feedback ag
ag(B)

(C) Timely feedback

(D) General feedback

(ii) In SMART Goals ‘R’ stands for : 1
m
(A) Rational
m .co
(B) Realistic s e
g la
(C) Revised a
(D) Regional

(iii) An acquired or natural capacity that enables you to perform a

particular task with considerable proficiency is termed as ________. 1
m
m (A) Interest
.co
m .co (B) Ability s e m
s e g l a
g la (C) Weakness a
a
(D) Hobby

109 5 {}

m .
.co s e m
s em l a
g la ag
a For more Question Papers, Sample Papers, Notes & Syllabus visit Page 5 of 32

Page 7

(iv)             ? 1

(A)    
(B)  -    
(C)      
(D) -         

(v)          ? 1

(A)     
(B)         
(C)       
(D)        

(vi)          (SDG)    2030 
       ? 1

(A)   (B)    
(C)   (D)  

2.   6     5      51=5

(i)           ? 1

(A) -           
(B)        
(C)            
(D)          
109 6 {}

For more Question Papers, Sample Papers, Notes & Syllabus visit Page 6 of 32

Page 8

m
m .co

m .co s e m
se g l a
a
(iv) Which of the following is a part of yearly maintenance schedule for
the computer ? 1

(A) Clean your monitor.

(B) Clean up your e-mail box.
m
c o m
(C) Cleanup download folder.
m .co
m
(D) Check. for expiry of antivirus software and renew. s e
s e l a
a
l is the primary function of an entrepreneur in society ?
(v) gWhat ag 1
a
(A) Avoid taking risks

(B) Discouraging others from starting business

(C) Creating myths about business

(D) Fostering innovation and economic growth
o m
c
(vi) Which of the following is NOT a. Sustainable Developmental Goal
s em
l a
targeted to be achieved by 2030 ? 1

(A) Zero Hunger ag (B) Good Health and Well being

(C) Gender Equality (D) Space Research

2. Answer any 5 out of given 6 questions. 51=5

(i) What is recommended for better gestural communication ? m 1
m .co
m .co (A) Avoiding eye-contact to prevent intimidation.
s e m
s e (B) Crossing arms to show confidence.
g l a
g la a
a (C) Maintaining eye-contact and using open body language.

(D) Speaking louder to compensate for gestures.
109 7 {}

m .
.co s e m
s em l a
g la ag
a For more Question Papers, Sample Papers, Notes & Syllabus visit Page 7 of 32

Page 9

(ii)       (hierarchical structures)  
      _________     1

(A)   (Cultural barrier)

(B)   (Organisational barrier)

(C)   (Physical barrier)

(D)   (Visual barrier)

(iii)  ________  
           
   (Low-fidelity prototypes)      1

(A)    (finalize)

(B)   (materialize)

(C)   (validate)

(D)   (destroy)

(iv) ,             
         1

(A)   (Analogical thinking)

(B)   (Divergent thinking)

(C)   (Lateral thinking)

(D)   (Sequential thinking)

109 8 {}

For more Question Papers, Sample Papers, Notes & Syllabus visit Page 8 of 32

Page 10

m
m .co

m .co s e m
se g l a
a
(ii) A communication barrier caused by hierarchical structures and rigid

procedures in a company reflects : 1

(A) Cultural barrier

(B) Organisational barrier m
m .co
.co
(C) Physical barrier
s e m
s em l a
g la Visual barrier
(D) ag
a
(iii) Low-fidelity prototypes are developed to _________ ideas quickly

before investing in high quality resources. 1

(A) finalize

m
(B) materialize
m .co
s e
(C) validate
g la
a
(D) destroy

(iv) A method of solving problems using indirect, non-traditional

reasoning and breaking from convention is known as : 1

m
.co
(A) Analogical thinking
m
m .co (B) Divergent thinking s e m
s e g l a
g la (C) Lateral thinking
a
a
(D) Sequential thinking

109 9 {}

m .
.co s e m
s em l a
g la ag
a For more Question Papers, Sample Papers, Notes & Syllabus visit Page 9 of 32

Page 11

(v)      (visual communication)      

     ? 1

(A)    

(B)    

(C)  

(D)   

(vi)              ? 1

(A)     

(B)          

(C)  -  

(D)     

3.   6     5      51=5

(i)  (Spontaneous)         : 1

(A)    

(B)    

(C)    

(D)   
109 10 {}

For more Question Papers, Sample Papers, Notes & Syllabus visit Page 10 of 32

Page 12

m
m .co

m .co s e m
se g l a
a
(v) Which of the following is NOT mentioned as an example of visual

communication ? 1

(A) Road signs and infographics

(B) Comic books and emoji
m
m .co
.co
(C) Radio broadcast
m s e m
s e l a
g la Maps and presentations
(D) ag
a
(vi) Which approach leads to sustainable food systems ? 1

(A) Overuse of packaging

(B) Local sourcing and seasonal eating

m
(C) Frequent long-distance imports
m .co
s e
(D) Instant food productionaand consumption
l
ag
3. Answer any 5 out of given 6 questions. 51=5

(i) Spontaneous emotional creativity is typically found in : 1

m
.co
(A) Accountants and bankers
m
m .co (B) Artists and musicians s e m
s e g l a
g la (C) Software developers only a
a
(D) Mathematicians only

109 11 {}

m .
.co s e m
s em l a
g la ag
a For more Question Papers, Sample Papers, Notes & Syllabus visit Page 11 of 32

Page 13

(ii)     -        
       ? 1

(A)  -
(B) 3 - 

(C)  
(D)  

(iii)            ? 1

(A)  (Climax) (B)  (Conflict)
(C)  (Blueprint) (D)  (Resolution)

(iv)                1

(A)    (Deliberate emotional creativity)
(B)   (Analogical thinking)
(C)   (Divergent reflection)
(D)   (Linear planning)

(v)             ? 1

(A) , , 
(B) , ,  
(C) ,  ,  
(D) , , 

109 12 {}

For more Question Papers, Sample Papers, Notes & Syllabus visit Page 12 of 32

Page 14

m
m .co

m .co s e m
se g l a
a
(ii) In early-stage testing of a mobile app design, which prototyping

method provides the best quick feedback loop ? 1

(A) Paper mockup (B) 3D-printed case

(C) Poster presentation (D) Market survey
m
m .co
.co
(iii) Which of the following is not a part of a story’s structure ?
m
1
s e m
s e l a
g
(A)a Climax
l (B) Conflict ag
a (C) Blueprint (D) Resolution

(iv) Creative use of existing knowledge to solve unfamiliar problems

refers to : 1

(A) Deliberate emotional creativity
m
(B) Analogical thinking m .co
s e
(C) Divergent reflectiongl
a
a
(D) Linear planning

(v) What are the three main ways to develop written communication

skills ? 1

m
.co
(A) Practice, Read, Observe
m
m .co (B) Write, Edit, Publish s e m
s e g l a
g la (C) Think, Plan, Execute a
a
(D) Research, Draft, Revise

109 13 {}

m .
.co s e m
s em l a
g la ag
a For more Question Papers, Sample Papers, Notes & Syllabus visit Page 13 of 32

Page 15

(vi)   (Motion graphics)   _________    
       1

(A)   

(B)      

(C) ,    

(D)     

4.   6     5      51=5

(i)  (A)           
   1

 (R)             

(A) (A)  (R)     (R), (A)     

(B) (A)  (R)   ,  (R), (A)      

(C) (A)  ,  (R)    

(D) (A)   ,  (R)   

109 14 {}

For more Question Papers, Sample Papers, Notes & Syllabus visit Page 14 of 32

Page 16

m
m .co

m .co s e m
se g l a
a
(vi) Motion graphics differ from traditional animation by primarily
focusing on : 1

(A) Human movement realism

(B) Real-time gesture sketching

m
.co
(C) Text, shapes and design elements
m
.co
(D) Clay and puppet characters
s e m
s em l a
g la ag
4. a any 5 out of given 6 questions.
Answer 51=5

(i) Assertion (A) : Creative doodling is a proven way to develop idea
fluency. 1

Reason (R) : Doodling allows for exploration without the fear of
failure.
m
m .co
s e
g la
a

(A) Both (A) and (R) are correct, and (R) is the correct explanation
of (A).
o m
m . c
m .co (B) Both (A) and (R) are correct, but (R) is not m
s e the correct

s e explanation of (A).
g l a
g la (C) (A) is correct, but (R) is not correct.
a
a
(D) (A) is not correct, but (R) is correct.

109 15 {}

m .
.co s e m
s em l a
g la ag
a For more Question Papers, Sample Papers, Notes & Syllabus visit Page 15 of 32

Page 17

(ii) --  (Pose-to-pose animation) ,    
   _______   (key frames)     1

(A)    (sequentially)
(B)    (randomly)
(C)   (simultaneously)
(D)   (in-between)

(iii)      ,     _______  
   1

(A)     
(B)     
(C)     
(D)   

(iv)  (A)                1

 (R)        -    
   
(A) (A)  (R)     (R), (A)     

(B) (A)  (R)   ,  (R), (A)      

(C) (A)  ,  (R)    

(D) (A)   ,  (R)   

109 16 {}

For more Question Papers, Sample Papers, Notes & Syllabus visit Page 16 of 32

Page 18

m
m .co

m .co s e m
se g l a
a
(ii) In pose-to-pose animation, key frames are created ________ to define
major movements. 1

(A) sequentially

(B) randomly
m
c o m
(C) simultaneously
m .co
. s e
s em
(D) in-between
g l a
l a a
(iii)agSustainability in food practices includes choices like composting,
reducing food waste and _________. 1

(A) avoiding organic produce

(B) using plastic cutlery

(C) growing one’s own vegetables
m
.co
(D) buying frozen food
s em
glaused to present design ideas.
(iv) Assertion (A) : Storiesaare 1

Reason (R) : Stories are fictional elements and unrelated to real-
world communication.

(A) Both (A) and (R) are correct, and (R) is the correct explanation
of (A).
o m
m c
(B) Both (A) and (R) are correct, but (R) is not the. correct

m .co explanation of (A). s em
s e g la
g la (C) (A) is correct, but (R) is not correct. a
a
(D) (A) is not correct, but (R) is correct.

109 17 {}

m .
.co s e m
s em l a
g la ag
a For more Question Papers, Sample Papers, Notes & Syllabus visit Page 17 of 32

Page 19

(v)    - (brainstorming)      ? 1

(A)   (Lateral thinking)

(B)   (Convergent thinking)

(C)   (Divergent thinking)

(D)   (Analogical thinking)

(vi)            
       ? 1

(A)   (Paper prototype)

(B)   (Scenario simulation)

(C)   (Clay modeling)

(D)   (Video sketching)

5.   6     5      51=5

(i)    (Scenario prototype)      ? 1

(A) 3D    

(B) -  (interaction)   

(C)    

(D)    (fabric texture)  

109 18 {}

For more Question Papers, Sample Papers, Notes & Syllabus visit Page 18 of 32

Page 20

m
m .co

m .co s e m
se g l a
a
(v) Which method is most associated with brainstorming ? 1

(A) Lateral thinking

(B) Convergent thinking

(C) Divergent thinking m
c o m m .co
.
(D) Analogical thinking
s e
s em g l a
l a a
(vi)agWhich of the following most effectively captures emotional reactions

of users during idea testing ? 1

(A) Paper prototype

(B) Scenario simulation

m
(C) Clay modeling
m .co
s e
(D) Video sketching
g la
a
5. Answer any 5 out of given 6 questions. 51=5

(i) A scenario prototype is best suited for : 1

(A) Demonstrating 3D visual form m
m .co
m .co (B) Visualizing process-based interaction
s e m
s e g l a
g la (C) Static blueprint rendering a
a
(D) Fabric texture exploration

109 19 {}

m .
.co s e m
s em l a
g la ag
a For more Question Papers, Sample Papers, Notes & Syllabus visit Page 19 of 32

Page 21

(ii)                   1

(A)    (spontaneous emotional creativity)
(B)    (deliberate cognitive creativity)
(C)   (lateral sketching)
(D)   (empathetic mimicry)

(iii)            ? 1

(A)   (B) 
(C) -  (D)   

(iv)                  ,
           1

(A)   (Claymation)

(B) -  (Cut-out animation)
(C)   (Puppet animation)
(D) --  (Pose-to-pose animation)
109 20 {}

For more Question Papers, Sample Papers, Notes & Syllabus visit Page 20 of 32

Page 22

m
m .co

m .co s e m
se g l a
a
(ii) Creativity that arises instinctively in response to deep personal
emotion is called _________. 1

(A) spontaneous emotional creativity

(B) deliberate cognitive creativity

m
.co
(C) lateral sketching
o m m
. c
(D) empathetic mimicry
s e
e m l a
as
l of the following is NOT a type of stop motion animation ? ag 1
(iii) gWhich
a
(A) Clay animation (B) Pixilation

(C) Cutout motion (D) Key frame animation

(iv) A stop motion video using the objects depicted in the given picture is
best described as : 1

. c om
e m
las
ag

m
m (A) Claymation .co
m .co s e m
s e (B) Cut-out animation
g l a
g la (C) Puppet animation a
a
(D) Pose-to-pose animation

109 21 {}

m .
.co s e m
s em l a
g la ag
a For more Question Papers, Sample Papers, Notes & Syllabus visit Page 21 of 32

Page 23

(v)  (Sustainability)       ? 1

(A)    
(B)   
(C)        
(D)     

(vi)          ? 1

(A)     
(B) -  
(C) -  
(D)  

 – 
(   )
     5     3          20  30
    32=6

6. “             ”   
    2

7.             2

8.                ? 2

109 22 {}

For more Question Papers, Sample Papers, Notes & Syllabus visit Page 22 of 32

Page 24

m
m .co

m .co s e m
se g l a
a
(v) Sustainability as a system focuses on : 1

(A) Maximizing commercial output

(B) Minimizing environmental involvement

(C) Interdependence between consumption and natural processes
m
m
(D) Disregard for waste generation .co
.co s e m
s em l a
ag
(vi) Which of the following is an example of sustainable technology ? 1
g la
a (A) Coal-burning power plants
(B) Solar-powered chargers

(C) Single-use plastic bags

(D) Gasoline cars

o m
SECTION –.B
c
s em
a Questions)
(SubjectivelType
g
a
Answer any 3 out of the given 5 questions on Employability Skills.
Answer each question in 20-30 words. 32=6

6. “Clear and concise communication is of immense importance in work and
business environment”. Explain the given statement. 2

m . com
c. o s e m
s em 7. Name the four skills which must be master to succeed in life.
g l a 2

g la a
a
8. What actions can be performed on your computer screen by using a mouse ? 2

109 23 {}

m .
.co s e m
s em l a
g la ag
a For more Question Papers, Sample Papers, Notes & Syllabus visit Page 23 of 32

Page 25

9. (a)  (career)   ?

(b)               1+1=2

10. “           ”      
       2

  6     4    20-30     42=8

11.     ‘’ (Storyboarding)     2

12.          2

13. - (low-fidelity)   - (high-fidelity)
      2

14.   (sustainable technology)  4    2

15.    (squash and stretch)         ? 2

16.  (spontaneous)  
 (deliberate)       2

109 24 {}

For more Question Papers, Sample Papers, Notes & Syllabus visit Page 24 of 32

Page 26

m
m .co

m .co s e m
se g l a
a
9. (a) What is a career ?

(b) Name the two ways how a person can earn a living. 1+1=2

10. “Reduced inequalities is one of our sustainable goals”. State the methods
m
m .co
.co
used to reduce inequalities. 2
e m
em l as
l as ag
ag
Answer any 4 out of the given 6 questions in 20-30 words each. 42=8

11. Define ‘Storyboarding’ in the context of design. 2

m
m .co
s e
12. State the role of active listening in effective communication. 2

g la
a
13. Distinguish between low-fidelity and high-fidelity prototyping. 2

14. Write 4 examples of sustainable technology. 2

m
m
c.15.o How does squash and stretch add realism to animation ? sem .co
2
s em g l a
la a
ag
16. Differentiate between spontaneous and deliberate creativity. 2

109 25 {}

m .
.co s e m
s em l a
g la ag
a For more Question Papers, Sample Papers, Notes & Syllabus visit Page 25 of 32

Page 27

  6     3    50-80     3  4 = 12

17.           ,      -   
                 ,  
               

                
      ? 4

18.    ,             
                  
           (assertive), 
(passive)   (aggressive)      

                4

19.                  
                
  -       (navigation)   
      

            
  4

109 26 {}

For more Question Papers, Sample Papers, Notes & Syllabus visit Page 26 of 32

Page 28

m
m .co

m .co s e m
se g l a
a
Answer any 3 out of the given 6 questions in 50-80 words each. 3  4 = 12

17. During a product pitch, a group uses a storyboard of a mother trying to

manage her child’s medication routine. The story shows confusion, missed

doses and the eventual use of their product to solve the issue.
m
m .co
m .co
Identify two reasons why this storyboard is effective in communicating
s e m
s e l a
ag
the design. How does it differ from a technical prototype ? 4
g l a
a
18. In a group project, Arjun takes charge of presentations and decisions,

leaving his teammates feeling unheard. Their work suffers due to poor

group morale. The teacher conducts a session on communication styles
m
and introduces assertive, passive and aggressive models.
m .co
s e
la
Identify the communication barrier and propose two strategies to
g
overcome it. a 4

19. A group working on a mental health app creates hand-drawn screens

showing the user flow. They test it with students by role-playing different
m
m user emotions and decision paths. The test reveals navigation issues and
c. o missing emotional cues. .co
m s em
s e g la
g la a
Identify the prototyping type and explain its importance in early design
a
phases. 4

109 27 {}

m .
.co s e m
s em l a
g la ag
a For more Question Papers, Sample Papers, Notes & Syllabus visit Page 27 of 32

Page 29

20.                    
    ,       –         ? 
     ,            
   

         ?         ? 4

21. -         -     
                   
       ,           
                  
                 
     -     ,   
    

-            ?  
         –       4

109 28 {}

For more Question Papers, Sample Papers, Notes & Syllabus visit Page 28 of 32

Page 30

m
m .co

m .co s e m
se g l a
a
20. A student is tasked with redesigning a school bag. Instead of focusing only

on size and colour, they explore analogies – what if the bag was like a

tree ? The bag could grow compartments, distribute weight and adapt like

branches.

m
m .co
m .co s e m
s e l a
g l a ag
a

m
.co
What creative method is being used ? How does it benefit the design ? 4

s em
g la
a aims to reduce use of single-use plastic in
21. A small startup named EcoBox

packaging. They develop modular packaging units made from rice husk

and corn starch. These boxes are not only compostable but also designed

for multiple uses, like storing spices at home. Their brand encourages

consumers to reuse the box before discarding it. The company maps out
m
m the product lifecycle from raw material sourcing to end-of-life compositing,
c. o ensuring minimal ecological footprint. .co
m s em
s e g la
g la a
How does EcoBox demonstrate principles of sustainability in design ?
a
Identify and explain two key features that reflect system-based thinking. 4

109 29 {}

m .
.co s e m
s em l a
g la ag
a For more Question Papers, Sample Papers, Notes & Syllabus visit Page 29 of 32

Page 31

22.          -         
             ,      -
                   
 ,  ,          
                   
       
          ?      
       4
____________

109 30 {}

For more Question Papers, Sample Papers, Notes & Syllabus visit Page 30 of 32

Page 32

m
m .co

m .co s e m
se g l a
a
22. An NGO commissions a group of students to develop an animated short

film on water conservation. The students decide to use motion graphics to

create a two-minute story showing how daily water habits affect the

planet. The film uses animated infographics, dynamic text and characters
m
showing water wastage versus conservation. The video is shared on social
m .co
.co
media and plays on school smart boards during assemblies.
m s e m
s e l a
a style is being used here ? Explain how this techniqueag
l
What animation
ag educational campaigns.
supports 4

____________

m
m .co
s e
g la
a

m
m .co
m .co s e m
s e g l a
g la a
a

109 31 {}

m .
.co s e m
s em l a
g la ag
a For more Question Papers, Sample Papers, Notes & Syllabus visit Page 31 of 32

Page 33

109 1146 32 {}

For more Question Papers, Sample Papers, Notes & Syllabus visit Page 32 of 32

Document Details

Board / OrgCBSE
ExamClass 10
TypeQuestion Paper
Pages33
Languageenglish
Updated24 Sep 2026