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FOR GOA CLASS 10 PREPARATION
Goa Board Class 10
Syllabus 2027 Game
Developer Trainee
EXAM YEAR TYPE
Goa Class 10 2027 Syllabus
Notes · Sample Papers · Previous Year Papers · Mock Tests
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NSQF Aligned Game Developer Trainee (1101) – Grade 10 Syllabus
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Employability Skills
Unit Theory Practical
Communication Methods of communication • Writing pros and cons of written,
Skills - II • Verbal. verbal and nonverbal
• Non-verbal. communication
• Visual. • Listing do’s and Don’ts for
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avoiding common body
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language mistakes
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• Communication cycle and importance • Constructing sentences for
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• Meaning and importance of feedback.
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• Barriers to effective communication – • Enlisting barriers to effective
types and factors communication.
• Measures to overcome barriers in • Applying measures to overcome
effective Communication. barriers in communication.
• Principles of effective • Constructing sentences that convey
communication. all facts required by the receiver.
• 7 Cs of effective communication. • Exercises and games on applying
7Cs of effective
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communication.
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Writing skills to the following: Demonstration and practice of
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Sentence, Phrase, Kinds of Sentences, writing sentences and
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Parts of Sentence, Parts of Speech, paragraphs on topics related to the
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Articles, Construction of a Paragraph.
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subject.
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Self Management Meaning and importance of stress Exercises on stress management
Skills - II management techniques – yoga, meditation,
Stress management techniques – physical exercises.
physical exercise, yoga, meditation Preparing a write-up on an essay on
Enjoying, going to vacations and experiences during a holiday trip.
holidays with family and friends
Taking nature walks
Importance of the ability to work Demonstration on working
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independently. independently goals.
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Describe the types of self awareness. Planning of an activity
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Describe the meaning of self- Executing tasks in a specific period,
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motivation and self regulation. with no help or directives.
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Demonstration on the qualities
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required for working independently.
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• Menu, icons and task bar on the
Identification of task bar, icons,
menu, etc.
desktop • Demonstration and practising of
• File concept, file operations, file creating, renaming and deleting files
organization, directory structures, and and folders, saving files in folders
file-system structures and sub-folders,
• Creating and managing files and restoring files and folders
folders from recycle bin
• Importance and need of care and Demonstration of the procedures to
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maintenance of computer be followed for cleaning, care and
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• Cleaning computer components maintenance of hardware and
• Preparing maintenance schedule software
• Protecting computer against viruses
• Scanning and cleaning viruses and
removing SPAM files, temporary files
and folders
Entrepreneurial Entrepreneurship and society. Writing a note on entrepreneurship
Skills – II Qualities and functions of an as career option.
entrepreneur. Collecting success stories of
Role and importance of an first generation and local
entrepreneur. entrepreneurs.
Myth about entrepreneurship. Listing the entrepreneurial
Entrepreneurship as a career option. qualities – analysis of strength
and weaknesses.
Group discussion of self qualities
that students feel are needed to
become successful entrepreneur.
Collect information and related data
for a business.
Make a plan in team for setting up a
business.
Green Skills -II Definition of sustainable development. Identify the problem related
Importance of sustainable to sustainable development
development. in the community.
Problems related to sustainable Group discussion on the importance
development. of respecting and conserving
indigenous knowledge and cultural
heritage.
Discussion on the responsibilities
and benefits of environmental.
citizenship, including the
conservation and protection of
environmental values.
Preparing models on rainwater
harvesting, drip /sprinkler irrigation,
vermicompost, solar energy, solar
cooker, etc.
Vocational Skills
Unit Theory Practical
Object-Oriented 1. What is the problem with procedural ● Hiding data and exposing
Concepts programming? behaviours
2. Concept of messages, sender and ● Designing code as descriptive
receivers behaviours
3. Visualising code as the composition ● Refactoring procedural game into
of messages object-oriented game:
4. Objects are not data ● Set of codes to functions
● Hiding data with closures
● Grouping functions into objects
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1. Sprites vs. images or pictures ●Creating smooth animations
development
1. External events (Keyboard or mouse a ● Controlling sprites and
inputs) animations based on internal and
2. Internal events (timer, state change external events
etc)
1. How collision detection works ●Implement full game with
events and collision detection
●Implement scoring
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How sounds can make games more Add sound effect to games
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interesting and add to storytelling
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Platforms and 1. What are different platform games? ● Building a platformer game
Levels
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2. Planning your platform game
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1. Designing levels ●Adding more levels to
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2. Random levels games
3. Level progressions
Desktop vs. Mobile: ●Exporting games to run on
Things to remember desktop and Android for
distribution
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