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CBSE BOARD
SAMPLE
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2026
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CBSE | DEPARTMENT OF SKILL EDUCATION
DESIGN THINKING & INNOVATION (SUBJECT CODE - 422)
MARKING SCHEME FOR CLASS X (SESSION 2025-2026)
Max. Time: 2 Hours Max. Marks: 50
General Instructions:
1. Please read the instructions carefully.
2. This Question Paper consists of 22 questions in two sections – Section A & Section B.
3. Section A has Objective type questions whereas Section B contains Subjective type
questions.
4. Out of the given (5 + 17 =) 22 questions, a candidate has to answer (5
+ 10 =) 15 questions in theallotted (maximum) time of 2 hours.
5. All questions of a particular section must be attempted in the correct order.
6. SECTION A - OBJECTIVE TYPE QUESTIONS (24 MARKS):
i. This section has 05 questions.
ii. There is no negative marking.
iii. Do as per the instructions given.
iv. Marks allotted are mentioned against each question/part.
7. SECTION B – SUBJECTIVE TYPE QUESTIONS (26 MARKS):
i. This section contains 17 questions.
ii. A candidate has to do 10 questions.
iii. Do as per the instructions given.
iv. Marks allotted are mentioned against each question/part.
SECTION A: OBJECTIVE TYPE QUESTIONS
Q. QUESTION Source Unit/Chap. No. Page Marks
No. Material no. of
(NCERT/PSSCI source
VE/ material
CBSE Study
Material)
Q. 1 Answer any 4 out of the given 6 questions on Employability Skills (1 x 4 = 4 marks)
i. Self-Motivation NCERT 2 52 1
ii. (c) Hover NCERT 3 67 1
iii. (a) Both A and R are correct and R is the 1
NCERT 4 100
correct explanation of A
iv. (d) Tracking NCERT 2 60 1
v. (d) Linguistic barrier NCERT 1 21 1
vi. (c) Affordable and clean energy NCERT 5 111 1
Q. 2 Answer any 5 out of the given 6 questions (1 x 5 = 5 marks)
i. d) ends in a high crisis. Facilitator 2-Fundamentals 1
Handbook of
Story Creation
ii. Drawings Facilitator 5 – Fundamentals 1
Handbook of Animation
iii. (c) Options I, III and IV are correct while II Facilitator 1– Fundamentals 1
is incorrect Handbook of
Communication
422 – DESIGN THINKING & Page 1 of
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Skills
iv. (d) All of the above Facilitator 3 – Introduction 1
Handbook to Creativity
v. d) Prototype Facilitator 7-Introduction 1
Handbook to Prototyping
methods
vi. b) Industrialisation in India Facilitator 6-Fundamentals 1
Handbook of
Sustainability
and
Design
Q. 3 Answer any 5 out of the given 6 questions (1 x 5 = 5 marks)
i. b) A preliminary version of the product or Facilitator 7-Introduction to 1
solution Handbook Prototyping
method
ii. a) flexibility and adding more life and energy Facilitator 5-Fundamentals 1
in Handbook of Animation
the motion.
iii. d) Chronological and Circular Facilitator 2-Fundamentals 1
Handbook of Story
Creation
iv. b) Testing and refining ideas Facilitator 7-Introduction to 1
Handbook Prototyping
method
v. c) Time Period 3 Facilitator 6-Fundamentals 57 1
Handbook of
Sustainability
and
Design
vi. b) first original model Facilitator 7-Introduction to 64 1
Handbook Prototyping
Methods
Q. 4 Answer any 5 out of the given 6 questions (1 x 5 = 5 marks)
i. d) live actors Facilitator 5-Fundamentals 1
Handbook of Animation
ii. c) only i, ii, iii Facilitator 6-Fundamentals 58 1
Handbook of
Sustainability
and
Design
iii. a) place your subject in the left or right third Facilitator 1– Fundamentals 1
of an image, leaving the other two thirds Handbook of Communication
more open. Skills
iv. b) Start growing avocado locally in Gujarat Facilitator 6-Fundamentals 1
to bring down transportation cost and Handbook of Sustainability
provide and Design
livelihood locally
v. d) Fixation of ideas Facilitator 3 – Introduction to 1
Handbook Creativity
vi. c) Assertion is correct but the reason is not Facilitator 6-Fundamentals 1
correct Handbook of
Sustainability
and
Design
Q. 5 Answer any 5 out of the given 6 questions (1 x 5 = 5 marks)
422 – DESIGN THINKING & Page 2 of
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i. b) Options II, III and IV are correct while I is Facilitator 2-Fundamentals 1
incorrect Handbook of Story
Creation
ii. c) linear lifecycle Facilitator 7- Introduction to 1
Handbook Prototyping
Methods
iii. b) verbal Facilitator 1– Fundamentals 8 1
Handbook of Communication
Skills
iv. b) fractured Facilitator 2-Fundamentals 24 1
Handbook of Story
Creation
v. c) Divergent Thinking Facilitator 3 – Introduction to 30 1
Handbook Creativity
vi. c) Spontaneous cognitive creativity Facilitator 3 – Introduction 30 1
Handbook to Creativity
422 – DESIGN THINKING & Page 3 of
INNOVATION – X 9
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SECTION B: SUBJECTIVE TYPE QUESTIONS
Q. QUESTION Source Unit/Chap. No. Page Marks
No. Material no.
of
source
(NCERT/ material
PSSCIVE/
CBSE
Study
Material)
Answer any 3 out of the given 5 questions on Employability Skills in 20 – 30 words each (2 x 3 =
6 marks)
Q. 6 1. Use simple language NCERT 1 22 2
2. Be respectful of others’ opinions
3. Do not form assumptions on culture,
religion or geography
4. Try to communicate in person as much as
possible
5. Use visuals
6. Take help of a translator to overcome
differences in language
(2 marks for any two correct points from the
above)
Q. 7 1. The process of goal setting in your life helps NCERT 2 55 2
you decide on how to live your life, where you
want to be, and how you want to be in the
future.
2. It helps you to focus on the end result
instead of less important work.
3. This will make you successful in your career
and personal life.
(2 marks for any one valid justification given
above or any relevant answer)
Q. 8 A Trojan Horse is a type of which disguises NCERT 3 81 2
malware
itself i.e., it appears to be a useful software
program but once it reaches a computer it starts
behaving like a virus and destroys data.
(1 mark for acting like useful program and, 1 mark
for the words destroying/corrupting/deleting data)
or
(only ½ marks will be allotted if only
malware/harmful program/virus/ term is
mentioned)
Q. 9 Society is helping entrepreneurs by NCERT 4 85 2
1. Creating needs
2. Providing raw material
3. buying/selling of items
4. making money
(2 marks for any two valid points)
422 – DESIGN THINKING & Page 4 of
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Q. 10 1. Use of fertilisers, pesticides,etc for increasing NCERT 5 103 2
the production of crops.
2. Cutting down of forests for personal use
such as construction of buildings, factories
etc
(1 mark for each valid point, or any two relevant
answers other than the above)
422 – DESIGN THINKING & Page 5 of
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Q. QUESTION Source Unit/Chap. No. Page Marks
No. Material no. of
(NCERT source
/ material
PSSCIV
E/
CBSE Study
Material)
Answer any 4 out of the given 6 questions in 20 – 30 words each (2 x 4 = 8 marks)
Q. 11 Low-fidelity Prototyping is a process where you Facilitator 7- Introduction to 66 2
can visualize your concepts quickly using simple Handbook Prototyping
and rapid methods. These prototypes can Methods
demonstrate the concept in tangible form so that
one can make use of this to get immediate
feedback and consider suggestions for
improvements. The low-fidelity prototypes after
modifications and finalization can be made into
high-fidelity prototypes.
The following low fidelity prototyping techniques:
a. Paper Prototype – low fidelity b. Scenario as
prototype – low fidelity c. Animatics as prototype
–
low fidelity d. 3D form prototype – low fidelity
Q. 12 Sustainability is ability to maintain or support a Facilitator 6- 54 2
process over time. Sustainability is often broken Handbook Fundamentals
into three core concepts: economic, of Sustainability
environmental, and social. Many businesses and and Design
governments have committed to sustainable
goals, such as reducing their environmental
footprints and conserving
resources
Q. 13 In Stop Motion Animation objects are Facilitator 5- 50 2
manipulated in small increments with a bit of Handbook Fundamental
change successively one after another. Each of s of
these successive images are photographed and Animation
when played back, the objects will be seen in
motion. Its possible to do Stop Motion Animation
with all kinds of objects. Use of Puppet is
called Puppet Animation.
Q. 14 Imagination, observation skills, gathering Facilitator 2-Fundamentals 2
accurate information, ability to articulate, pick up Handbook of Story
nuances (Any Creation
2)
Q. 15 Bright and warm colours (happy and optimistic) / Facilitator 3– 34 2
dull, dark colours (gloomy) / Congested spaces Handbook Introduction
like a forest (suffocating), a wide, open space to Creativity
(lost or lonely) / flowing stream (calmness) /
thunder, lightning (anger)
/ flood in a river (stress, despair) or any other
relevant
422 – DESIGN THINKING & Page 6 of
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example
Q. 16 Practice at least three times (rehearsal). Facilitator 1– 14 2
Rehearsal makes you familiar with the content, Handbook Fundamentals
makes you aware of where to emphasize and of
where to pause and will make you more Communication
confident. Skills
Answer any 3 out of the given 6 questions in 50– 80 words each (4 x 3 = 12 marks)
Q. 17 Empathize- Understanding the needs and pain Linkedin.com 6- 4
points of individuals and businesses who use Fundamentals
single-use plastic, as well as the marine of Sustainability
ecosystem and the fishing and tourism industries and Design
that are affected by plastic pollution. To gain a
deep understanding, research can be conducted
through surveys, interviews, and observation. By
understanding the responses of the users, we
can develop tailored solutions.
Define - Based on the research conducted, the
problem that was identified was "How can we
reduce the use of single-use plastic in Japan and
protect the marine ecosystem and the fishing
and tourism industries?" This problem statement
is specific and clearly defined, which allows us to
understand the scope of the problem and
develop solutions that address it directly.
Ideate - Through brainstorming sessions, we can
look at a variety of potential solutions including
new technologies such as bioplastics,
redesigning existing systems, and creating new
incentives. One idea can be integration of
biodegradable plastics in single-use packaging.
Another idea can be to create a system of
rewards or incentives for individuals and
businesses that reduce their use of single-use
plastic. (loyalty programs)
Prototype - Create a prototype of biodegradable
plastic packaging and a mobile app that rewards
users for reducing their use of single-use plastic.
Test - The prototypes of the biodegradable
plastic packaging and the mobile app can be
tested with businesses and consumers. The
feedback gathered will help understand the
potential of the prototypes to reduce harm to
marine life and encourage users to
reduce their use of single-use plastic.
422 – DESIGN THINKING & Page 7 of
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Q. 18 Characters are the key elements in an animated Facilitator 5- 4
film as they are the most important part of a story Handbook Fundamentals
and the audience identifies themselves of Animation
with them. [1 mark]
The imaginary alien by the door-
1. Attributes - their characteristics- A child/
grown up/old person/male/female/animal (or
any other relevant)
2. Proportion – exaggerating some of the
features- big head/ears/nose/legs/fingers (or
any other relevant)
3. Expressions- their personality- smiling/
angry/
confused/ scared (or any other relevant)
4. Poses and Gestures – spinning head/
jumping/ leaning against door/running (or any
other relevant)
5. Colours and shades – skin
tone/clothes/accessories color/ texture.
[Any 3 of the above 5 for 1 mark each]
Q. 19 Empathise – To gain a deep understanding, Facilitator 3- Introduction to 4
research can be conducted through surveys, Handbook Creativity
interviews, and observation. By understanding
the responses of the users, we can develop
tailored solutions.
Define - Based on the research conducted, the
problem can be identified as non-environment
friendly plastic and crude oils and how we can
replace them. This will help to understand the
scope of the problem and develop solutions that
address it directly.
Ideate – Through brainstorming sessions, we
can look at a variety of potential replacements
such as bio-based feedstock, bio-based
polymers made out of living microorganisms
that can save the environment.
Prototype - Create a prototype of
biodegradable bio-plastic polymers with the
help of medical experts.
Test - Collaborate with a hospital for free trials to
use them on patients who lost their limbs.
The feedback gathered will help understand
the
potential of the prototypes.
422 – DESIGN THINKING & Page 8 of
INNOVATION – X 9
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Q. 20 Create a prototype called "Happy Healing" that Facilitator 1– 4
not only map and monitor emotions and Handbook Fundamentals
behavioural pattern of patients and doctors at of
Hospitals with the help of AI but also provides Communication
training to doctors and medical staff in holding Skills
comforting and empathic communications with
patients and their caregivers. The end product is
a national rating system that will assess
hospitals based on the health outcomes and
happy patient experiences. The prototype to be
tested by 1000 patients and the exact areas of
pain points. It would then be analysed to create
tools to provide targeted trainings to Human
Resources at hospitals. The rating system to be
governed by Ministry of Health and Family
Welfare and the hospitals with higher rating to be
felicitated by the Health Minister of India
or
Any other relevant response
Q. 21 Students may connect to any popular fable Eg Facilitator 2- 4
hare and Tortoise, Monkey and the crocodile and Handbook Fundamentals
applies parallel structure using imagination Unit 2 of Story
Pg 24-26 Choice of fable/story and inclusion of its Creation
characters in the storyline – 1 mark
Imagination and creativity - 1 mark
Flow of ideas and connectivity of events – 1 mark
Written expression – 1 mark
Q. 22 The product is a paid subscription monthly plan https://www.b 7- Introduction to 4
designed by experts like psychologists, qprime.com/n Prototyping
academia, doctors, researchers, family coaches, a tion/a- Methods
that offers every family a customized solution survey-
designed by a group of experts based on their reveals-how-
social, financial and cultural background. bad-is-
The product owner will create an advisory internet-
counsel comprising of experts and you reach out addiction-
around 200 parents to understand their among-
concerns. indian-
The solution also provides a bunch of tools like children
an induction session, board games, cultural
expeditions happening in the city, enrichment
projects that give a truly exciting experience to
children and their parents.
Parents will also have access to a toll-free
number that will enable them to get the right
counsel or guidance for unanticipated situations.
Prototype - The advisory board will work with
a
certain number of families with different
circumstances for a free trial period of 90 days.
422 – DESIGN THINKING & Page 9 of
INNOVATION – X 9
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Study Materials
Notes
Model Papers Class 6 Notes
Sample Papers Class 7 Notes
Half Yearly Sample Papers Class 8 Notes
Class 9 Notes
Important Resources
Class 10 Notes
Periodic Table
Class 11 Notes
Writing Skills / Formats
Maps of India / World Class 12 Notes
Books and Solutions
NCERT Books
NCERT Book Solutions
HC Verma Chapter Wise Solutions
RD Sharma Solutions
CGBSE Solutions