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CBSE BOARD
SAMPLE
PAPER
2026
DOWNLOAD
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CBSE | DEPARTMENT OF SKILL EDUCATION
MULTIMEDIA (SUBJECT CODE-415)
Marking Scheme for Sample Question Paper of Class X (Session 2025-2026)
Max. Time: 2 Hours Max. Marks: 50
General Instructions:
1. Please read the instructions carefully.
2. This Question Paper consists of 21 questions in two sections – Section A & Section B.
3. Section A has Objective type questions whereas Section B contains Subjective type questions.
4. Out of the given (5 + 16 =) 21 questions, a candidate has to answer (5 + 10 =) 15 questions in the
allotted (maximum) time of 2 hours.
5. All questions of a particular section must be attempted in the correct order.
6. SECTION A - OBJECTIVE TYPE QUESTIONS (24 MARKS):
i. This section has 05 questions.
ii. There is no negative marking.
iii. Do as per the instructions given.
iv. Marks allotted are mentioned against each question/part.
7. SECTION B – SUBJECTIVE TYPE QUESTIONS (26 MARKS):
i. This section contains 16 questions.
ii. A candidate has to do 10 questions.
iii. Do as per the instructions given.
iv. Marks allotted are mentioned against each question/part.
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SECTION A: OBJECTIVE TYPE QUESTIONS
Source Material
Unit/
Q. (NCERT/CBSE
QUESTION Chap. Marks
No. STUDY MATERIAL/
No.
PSSCIVE)
Q. 1 Answer any 4 out of the given 6 questions on Employability Skills (1 x 4 = 4 marks)
i. c) Discussion CBSE Study 1 1
Material
ii. c) Adaptability CBSE Study 2 1
Material
iii. a) The stressful event CBSE Study 2 1
Material
iv. a) Windows CBSE Study 3 1
Material
v. b) Entrepreneur should not think optimistically CBSE Study 4 1
about the future of the business. Material
vi. a) Both Statement1 and Statement2 are correct CBSE Study 5 1
Material
Q. 2 Answer any 5 out of the given 6 questions (1 x 5 = 5 marks)
i. c) Deselect All CBSE STUDY 1 1
MATERIAL
ii. c) Use a little incandescence CBSE STUDY 3 1
MATERIAL
iii. a) Color Gain CBSE STUDY 2 1
MATERIAL
iv. b) Color background CBSE STUDY 2 1
MATERIAL
v. b) Rotate CBSE STUDY 1 1
MATERIAL
vi. False CBSE STUDY 3 1
MATERIAL
Q. 3 Answer any 5 out of the given 6 questions (1 x 5 = 5 marks)
i. b) Blend CBSE STUDY 2 1
MATERIAL
ii. a) Anisotropy CBSE STUDY 3 1
MATERIAL
iii. d) hotbox CBSE STUDY 1 1
MATERIAL
iv. c) Status Line CBSE STUDY 1 1
MATERIAL
v. a) by setting Invert on or off CBSE STUDY 2 1
MATERIAL
vi. b) Diffuse Map CBSE STUDY 3 1
MATERIAL
Q. 4 Answer any 5 out of the given 6 questions (1 x 5 = 5 marks)
i. b) Displacement maps CBSE STUDY 3 1
MATERIAL
ii. a) Y CBSE STUDY 1 1
MATERIAL
iii. False CBSE STUDY 2 1
MATERIAL
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iv. b) NURBS CBSE STUDY 1 1
MATERIAL
v. True CBSE STUDY 2 1
MATERIAL
vi. d) Control-J CBSE STUDY 3 1
MATERIAL
Q. 5 Answer any 5 out of the given 6 questions (1 x 5 = 5 marks)
i. d) They are true surface relief CBSE STUDY 2 1
MATERIAL
ii. c) Hypershade CBSE STUDY 2 1
MATERIAL
iii. c) 0.7 CBSE STUDY 3 1
MATERIAL
iv. a) Blinn CBSE STUDY 3 1
MATERIAL
v. a) Perspective CBSE STUDY 1 1
MATERIAL
vi. c) Fill Holes CBSE STUDY 1 1
MATERIAL
SECTION B: SUBJECTIVE TYPE QUESTIONS
Source Material
Unit/
Q. (NCERT/CBSE
QUESTION Chap. Marks
No. STUDY MATERIAL/
No.
PSSCIVE)
Answer any 3 out of the given 5 questions on Employability Skills in 20 – 30 words each (2 x 3 = 6 marks)
Q. 6 It validates effective listening: The person providing the CBSE Study 1 2
feedback knows they have been understood (or received) Material
and that their feedback provides some value.
It motivates: Feedback can motivate people to build better
work relationships and continue the good work that is
being appreciated.
It is always there: Every time you speak to a person, we
communicate feedback so it is impossible not to provide
one.
It boosts learning: Feedback is important to remain
focussed on goals, plan better and develop improved
products and services.
It improves performance: Feedback can help to form
better decisions to improve and increase performance
(Any two points with explanation)
Q. 7 A measurable goal answers the CBSE Study 2 2
questions “How much?”, “How many?” and “How Material
do I know that I have achieved results?”
Not measurable goal: “I want to be rich.”
Measurable goal: “I want to have 5 times more
money than what I have today in my hand at the
end of this year.”
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Q. 8 We need to keep our computer locked when we are CBSE Study 3 2
not working on it using Login id and password. This Material
will ensure that no unauthorised person can see or
make changes to our information without taking our
permission.
Q. 9 A person who becomes an entrepreneur goes through CBSE Study 4 2
a career process. This process is as follows: Material
ENTER GROW
When an entrepreneur is
starting, they are just entering
the market to do business
SURVIVE
There are many entrepreneurs
in the market. The entrepreneur
has to remain in a competitive
market.
GROW
Once the business is stable, an entrepreneur
thinks about expanding his or her business.
Q. 10 These are REFUSE, REDUCE, REUSE, RECYCLE and CBSE Study 5 2
UPCYCLE. Material
Answer any 4 out of the given 6 questions in 20 – 30 words each (2 x 4 = 8 marks)
Q. 11
The hotbox has three main functions: CBSE STUDY 1 2
MATERIAL
• It contains every menu and menu item. This is
useful if you want to quickly use an action from
another menu set without switching menu sets.
• You can use the hotbox to select actions even if
you’ve hidden the menu bar (press Ctrl+M) and
other UI elements to save space.
•The hotbox provides five customizable marking
menus you can show by clicking inside, above,
below, left, or right of the Hotbox Controls option.
(Any Two)
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Q. 12 Featur 2D Textures 3D Textures CBSE STUDY 2 2
e MATERIAL
Definit Image-based Procedural textures
ion textures that defined in 3D space
are mapped which objects sample
on a surface directly.
using UV
coordinates.
Mappi Need proper No UV mapping
ng UV mapping required;
to wrap the automatically wrap
2D image around objects.
around a 3D
object.
Seams May show Seamless coverage
seams or because the texture
stretching if exists in 3D space.
UVs are not
set correctly.
Type Based on Based on
bitmap or mathematical/proced
image files ural patterns
(like JPEG, generated by Maya.
PNG).
Flexibi Limited to the Infinite detail and
lity resolution and resolution
size of the (procedural).
image.
Examp File textures, Solid noise, marble,
les image granite, leather,
textures. clouds, wood.
Any 2 points
Q. 13 The Maya workspace is where you conduct most of CBSE STUDY 1 2
your work within Maya. The workspace is the MATERIAL
central window where your objects and most editor
panels appear.
It consists of Panel Menu, Viewcube, Camera View
type, Axis Direction indicator, Grid etc.
Q. 14 IOR stands for Index of Refraction. In the CBSE STUDY 3 2
texturing/shading process it is used to define how MATERIAL
much light bends (refracts) when it passes through a
transparent material like glass, water, or plastic.
Higher IOR values make the refraction stronger, giving
a more realistic look to materials such as diamonds or
glass.
Q. 15 A transparency map is used to control which parts CBSE STUDY 3 2
of an object are opaque, semi-transparent, or fully MATERIAL
transparent. By mapping a texture to the
Transparency attribute of a material in Maya, one
can make certain areas invisible or see-through
without actually cutting geometry.
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For example: you can use a black-and-white
transparency map on a leaf texture—black areas
remain solid, white areas become transparent, and
gray areas are semi-transparent.
Q. 16 • Automatic UV mapping CBSE STUDY 2 2
• Planar UV mapping MATERIAL
• Cylindrical UV mapping
• Spherical UV mapping
• User-defined UV mapping
• Best Plane mapping
• Camera UV mapping
(Any 4)
Answer any 3 out of the given 5 questions in 50– 80 words each (4 x 3 = 12 marks)
Q. 17 Job Description – Texturing Artist CBSE STUDY 1 4
A Texturing Artist is a creative professional who MATERIAL
paints, designs, and applies textures (surface
details) to 3D models. They make 3D objects look
realistic by adding colors, patterns, materials, and
surface qualities like roughness, shininess, or wear-
and-tear. They work closely with modelers, lighting
artists, and animators in the production pipeline.
Responsibil Explanation
ity
Create Design and paint 2D or 3D
Textures textures for models,
environments, and props using
software like Photoshop,
Substance Painter, or Mari.
UV Unwrap 3D models into 2D
Mapping space (UV layout) so that
textures can be applied
correctly.
Material & Assign and tweak
Shader materials/shaders in Maya (or
Setup similar software) to control how
textures interact with light.
Match Look Ensure textures match the art
& Style direction and style of the project
(realistic, stylized, etc.).
Optimize Balance quality and
Textures performance by creating
textures at appropriate
resolutions for games/films.
Work with Collaborate with modelers,
Other lighting, and rendering teams to
Teams ensure seamless integration.
Maintain Keep textures consistent across
Consistency assets and maintain naming
conventions/file organization.
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2 marks for correct Job Description and 2 marks for
Any 2 Responsibilities
Q. 18 Color Maps CBSE STUDY 2 4
By mapping a texture to the Color attribute of an MATERIAL
object’s material, you create a color map which
describes the color of the object.
Transparency Maps
By mapping a texture to the Transparency attribute
of an object’s material, you create a transparency
map which lets you make parts of an object opaque,
semi-transparent, or entirely transparent.
Specular Maps
By mapping a texture to the Specular attribute of an
object’s material, you create a specular map which
lets you describe how shine appears on objects by
controlling the highlight.
Reflection Maps
By mapping a texture to the Reflected Color
attribute of an object’s material, you create a
reflection map which lets you describe how an
object reflects its surroundings.
Bump Maps
By mapping a texture to the Bump attribute of an
object’s material, you create a bump map which lets
you add the illusion of surface bump detail to a
surface.
Displacement Maps
Displacement maps let you add true dimension to a
surface at render time, a process which may reduce
or eliminate the need for you to create complex
models.
UV Mapping
The process of creating explicit UVs for a surface
mesh is called UV mapping. It is a process whereby
you create, edit, and arrange the UVs (which appear
as a flattened, two-dimensional representation of
the surface mesh) over the two-dimensional
texture space
Any four
Q. 19 i) Translucence gives the material the ability to CBSE STUDY 3 4
transmit and diffuse light. Light falling on a MATERIAL
translucent surface is first absorbed beneath the
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surface, and then diffused in all directions. If set to 0,
the default, no light shows through the object. If set
to 1, all the light shows through.
ii) False
iii) Translucence Depth/Focus
iv) Clouds
Q. 20 You can map a texture to any of the material attributes CBSE STUDY 2 4
that appear with a icon beside it. For example, you can MATERIAL
add color to your model by mapping a file texture to
the material’s Color attribute, or add surface detail by
mapping a normal map to the Bump Mappingattribute
to give the appearance of a rough surface.
1. Click the icon beside the Color attribute
and select File.
A File texture node is created. Click the browse icon
beside Image Name to navigate to your texture file.
Press 6 for textured mode in the viewport to see the
texture applied.
2. Similarly, click the icon beside the Bump
Mapping attribute and select File.
Select the file node in the Attribute Editor and
click the browse icon to
navigate to your normal map.
3. Display your normal map in tangent space or object
space.
Q. 21 Advantages of using High Pass filter in Photoshop: CBSE STUDY 3 4
MATERIAL
Original pixels remain unchanged because
sharpening is done on a separate layer.
The Opacity and Blending Modes of the layer
can be adjusted to control the strength of
sharpening.
Layer masks allow control of where and how
much sharpening is applied.
The layer can be saved and edited later, letting
you change the settings or areas of
sharpening.
Useful for images prepared for web viewing or
different printing outputs.
Any Four
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Study Materials
Notes
Model Papers Class 6 Notes
Sample Papers Class 7 Notes
Half Yearly Sample Papers Class 8 Notes
Class 9 Notes
Important Resources
Class 10 Notes
Periodic Table
Class 11 Notes
Writing Skills / Formats
Maps of India / World Class 12 Notes
Books and Solutions
NCERT Books
NCERT Book Solutions
HC Verma Chapter Wise Solutions
RD Sharma Solutions
CGBSE Solutions