Page 1
ENTREPRENEURSHIP
CLASS XI-XII (2020-21)
(CODE NO. 066)
Rationale
School curriculum is a dynamic process. It continuously evolves itself reflecting the needs and
aspirations of learners. In recent times, our society is influenced by knowledge creation and
technological advancements. Competencies affecting Innovation and creativity have become
important in all walks of life, including business context. This makes entrepreneurship education
even more important for enhancing quality of life.
Entrepreneurship plays an influential role in the economic growth and development of the country.
As the world economy is changing so is the dynamism of the business world. The aim of this
course is to instill and kindle the spirit of Entrepreneurship amongst students. The idea of this
course is to create “job providers rather than job seekers”.
Objectives:
• To develop Entrepreneurial mindset among Higher Secondary School children.
• To encourage school children to opt for self-employment as a viable option for earning
dignified means of living.
• To enable students to appreciate the dynamic changes happening in the economy.
• To acquaint the students about the role of Entrepreneurship in the growth and economic
development of the nation.
• To promote Entrepreneurship as life-skills to improve quality of life, skills of creation and
management of entrepreneurial pursuits.
COURSE STRUCTURE
CLASS–XI (2020-21)
One Theory Paper
Time: 3 Hours Max. Marks:70
S. No. Unit No. of Marks
Periods
1 Entrepreneurship: Concept and Functions 15 15
2 An Entrepreneur 25
3 Entrepreneurial Journey 30
4 Entrepreneurship as Innovation and 30 20
Problem Solving
5 Understanding the Market 40 15
6 Business Finance and Arithmetic 30
7 Resource Mobilization 30 20
PROJECT WORK 40 30
Total 240 100
1
Page 2
COURSE CONTENT
Unit 1: Entrepreneurship: Concept and Functions 15 Periods
Competencies- Vision, Decision making, Logical, Critical and Analytical Thinking,
Managing Skills
Contents Learning Outcomes
• Entrepreneurship – Concept, After going through this unit, the student/
Functions and Need learner would be able to:
• Why Entrepreneurship for You • Understand the concept of
Entrepreneurship
• Myths about Entrepreneurship
• Explain the functions of an
• Advantage and Limitations of Entrepreneur
Entrepreneurship
• Appreciate the need for
• Process of Entrepreneurship Entrepreneurship in our economy
• Entrepreneurship – The Indian • Assess how entrepreneurship can
Scenario help shape one’s career
• State the myths, advantages and
limitations of Entrepreneurship
• Discuss the steps in the process of
Entrepreneurship
• Describe the current scenario of
Entrepreneurial activity in India
Unit 2: An Entrepreneur 25 Periods
Competencies: Need Achievement, Motivation, Ethics, opportunity seeking, Passion,
Independence
Contents Learning Outcomes
• Why be an Entrepreneur After going through this unit, the student/
learner would be able to:
• Types of Entrepreneurs
• Understand the motivation to become an
• Competencies and characteristics entrepreneur
• Entrepreneurial Values, Attitudes and • Differentiate between various types of
Motivation entrepreneurs
• Intrapreneur: Meaning and Importance • Explain the competencies of an
Entrepreneur
• Appreciate the importance of Ethical
Entrepreneurship
• Appreciate the difference between
Entrepreneur and Intrapreneur
2
Page 3
Unit 3: Entrepreneurship Journey 30 Periods
Competencies:
Scanning the environment; Information seeking; creativity; Innovativeness;
divergent thinking; Perseverance
Contents Learning Outcomes
• Idea generation. After going through this unit, the student/
learner would be able to:
• Feasibility Study and opportunity
assessment • Understanding ways of idea generation.
• Business Plan: meaning, purpose and • Discuss the concept of types of
elements feasibility study
• Execution of Business Plan • Draft a basic business plan
• Understand the reasons for success and
failure of business plan
Unit 4: Entrepreneurship as Innovation and Problem Solving 30 Periods
Competencies: Risk taking; Determination; Initiative; problem solving ability;
Adaptability to changing technologies
Contents Learning Outcomes
• Entrepreneurs as problem solvers After going through this unit, the student/
learner would be able to:
• Innovations and Entrepreneurial
Ventures – Global and Indian • Understand the role of entrepreneurs as
problem solvers
• Role of Technology – E-commerce and
Social Media • Appreciate the role of global and Indian
innovations in entrepreneurial ventures
• Social Entrepreneurship - Concept
• Understand the use of technology and
digitization for new businesses.
3
Page 4
• Discuss the concept of social
entrepreneurship
Unit 5: Understanding the Market 40 Periods
Competencies: Task oriented, Opportunity seeking, resourcefulness, organizational
skills, Analytical and logical reasoning
Contents Learning Outcomes
• Market; Concept, Types After going through this unit, the student/
learner would be able to:
• Micro and Macro Market Environment
• Scan the market environment
• Market Research - Concept,
Importance and Process • Learn how to conduct market research
• Marketing Mix • Understand the elements of marketing
mix
Unit 6: Business Finance and Arithmetic 30 Periods
Competencies: Arithmetic skills, critical analysis, decision making, self-confidence,
problem solving.
Contents Learning Outcomes
• Unit of Sale, Unit Price and Unit Cost - for After going through this unit, the student/
single product or service learner would be able to:
• Types of Costs - Start up, Variable and • Discuss- Unit Cost, Unit of Sale, Unit Price
Fixed of a product or service
• Break Even Analysis - for single • Understand the components of COST -
product or service Start-up and operational costs
4
Page 5
• Calculate break even of single product and
service
Unit 7: Resource Mobilization 30 Periods
Competencies: Resourcefulness; Collaboration; Managing Risk; Organizational Skills;
Informed Decision Making
Contents Learning Outcomes
• Types of Resources –Physical, Human, After going through this unit, the student/
Financial and Intangible. learner would be able to:
• Selection and utilization of human • Identify the different types of resources
resources and professionals like tools – Physical and material, Human,
Accountants, Lawyers, Auditors, Board Financial, Intangibles
Members, etc.
5
Page 6
Project Work (Any Two files) 40 Periods
1. Visit of the District Industries Centre and prepare a report of activities and programs
undertaken by them
2. Conduct a case study of any entrepreneurial venture in your nearby area.
3. Field Visit: Visit any business firm near your locality; interact with the owner of the
business firm and prepare a field report on parameters like: type of business, scale of
business, product/service dealing in, target customer, problems faced and measures to
solve the faced challenges.
4. Learn to Earn
5. Know your State Handicraft and Handlooms as a means of economic activity for the
livelihood of people and intellectual property rights attached to them for the promotion of
local specific skills.
• 10 Marks each for 02 Projects
• 5 Marks for Numerical Assessment
• 5 Marks for Viva
Note: Students need to complete two projects. Guidelines for project are given in the
CBSE Textbook.
6
Page 7
ENTREPRENEURSHIP (Code no. 066)
QUESTION PAPER DESIGN
CLASS XI (2020-21)
Time: 3 Hours
Max Marks: 70 Theory+ 30 External Assessment (Project Based+ VIVA by an external examiner)
S.No. Competencies Total Marks % Weightage
1. Remembering: Exhibit memory of previously learned
material by recalling facts, listing elements, terms and
basic concepts
20 28.5%
Understanding: Demonstrate understanding of facts and
ideas by organizing, comparing, translating, interpreting,
giving descriptions, and stating main ideas
2. Applying: Solve problems to new situations by applying
acquired knowledge, facts, techniques and rules in 30 43%
different ways.
3. Analysing and Evaluating: Examine and break
information into parts by identifying motives or causes.
Make inferences and find evidence to support
generalizations, integrated learning; Present and defend
opinions by making judgments about information,
validity of ideas, or quality of work based on a set of 20 28.5%
criteria.
Creating: Compile information together in a different
way by combining elements in a new pattern or
proposing alternative solutions
TOTAL 70 100%
7